![]() ![]() Demon mode, the hard mode, is noted as being for veterans of the genre only, containing few checkpoints, new attacks for bosses, and minor modifications to level design. Mortal mode is the standard mode of the game, and is what the game is considered to be balanced around. Enemies are weaker and less frequent in Angel mode, and in areas with difficult jumps the player will find floating platforms to ease progression. Angel mode, the easiest mode, presents the player with the most checkpoints. The game features multiple difficulty modes as well as modifiers. There are also secrets for companions, costumes, effects, and new weapons. These secrets are generally unlockable cosmetics, allowing players to customize Vi and create their own outfit. Scattered throughout the world are secrets the player can collect by completing precise jumps or exploring hidden areas. The primary goal of each level is to navigate through treacherous terrain, defeat enemies, and beat a boss to progress the story. The game is broken up into seven levels, each containing their own unique bosses, soundtrack, and environment. ![]() The player controls the female angel named Vi, who battles through hordes of enemies with the ultimate objective of slaying the demon lord Jeh'Oul. Wings of Vi is an action platform game in vein of Mega Man or Cave Story. The game can be bought on Steam or the Humble Store. Development started on July 2012, and the game was released on November 28, 2014. It started development in Clickteam's Multimedia Fusion 2, but switched to Clickteam Fusion 2.5 after three months of development. The game, a spiritual successor to I Wanna Be The Boshy, focuses on saving the world from a demon lord named Jeh'Oul. Wings of Vi (/viː/) is a 2D platform game created by Grynsoft, a Danish indie developer team led by Jesper "Solgryn" Erlandsen. ![]()
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